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Materials Sampler
Objective
This project shows the understanding and the knowledge of Maya’s Hypershade materials and texture mapping techniques by creating a variety of 4 different materials. It shows the effect on a variety of surface types. Materials is based on real world objects that is took as a photograph. The project includes both texture painting and procedural techniques.
Material 1: Lace
Technique:Painted Color Map, Painted Bump Map
Material 2: Rubber Floor
Technique:Painted Color Map, Painted Bump Map, Displacement Map, Secular Map
Material 3: Jello
Technique:Painted Bump Map, Secular Map
Material 4: Cloth
Technique:Painted Color Map,Procedural Bump Map, Procedural Displacement Map
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